A range of exciting and vocationally oriented courses that will lead to a rewarding future in the games, computing and creative technology industries.
| Sub-categories |
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| Programming |
- Student: Sungaly R
- Student: Ger Tielemans
- Student: Elaine Pearson
- Student: gi elle
- Student: luk vervenne
- Student: david byrne
- Student: Maurice Ward
- Student: Telmo Zarraonandia
- Student: Luis Enrique Enríquez Rodríguez
- Student: Athail Pulino
- Student: Debbie Evans
- Student: Mike Robinson
- Student: Brenda Timms
- Student: carmen holotescu
- Student: ddd ddd
- Student: Jim O'Leary
- Student: Laurie Korte
- Student: Lisa Hoskins
- Student: lam chitak
- Student: Yasin GÜNGÖR
- Student: Moodle TestUser
- Student: iriarte enrique
The course covers all the stages of game development, with particular emphasis on programming. It contains elements of mathematics, physics, hardware technology, artificial intelligence, networking and the business aspects of game development, including finance, production, distribution and legal issues.