Computer Games and Software Development
(GCCT Games)
The course covers all the stages of game development, with particular emphasis on programming. It contains elements of mathematics, physics, hardware technology, artificial intelligence, networking and the business aspects of game development, including finance, production, distribution and legal issues.
- Student: david byrne
- Student: lam chitak
- Student: ddd ddd
- Student: gi elle
- Student: iriarte enrique
- Student: Luis Enrique Enríquez Rodríguez
- Student: Debbie Evans
- Student: Yasin GÜNGÖR
- Student: carmen holotescu
- Student: Lisa Hoskins
- Student: Laurie Korte
- Student: Jim O'Leary
- Student: Elaine Pearson
- Student: Athail Pulino
- Student: Sungaly R
- Student: Mike Robinson
- Student: Moodle TestUser
- Student: Ger Tielemans
- Student: Brenda Timms
- Student: luk vervenne
- Student: Maurice Ward
- Student: Telmo Zarraonandia